A Former Top Priority Pick in Competitive League Currently Has the Lowest Win Rate in Solo Queue
Not long ago, one champion dominated League of Legends as the most difficult to balance for both professional and solo play: Zeri. The Spark of Zaun, for example, had been adjusted 12 times in her first nine patches since her release, making her the most difficult puzzle for Riot Games to solve. However, it appears that Zeri’s shocking appeal with the player base has faded after only a few months.
Zeri currently has the lowest win rate of any champion in solo queue among players ranked Platinum or higher, with an abysmal 40.75 percent win rate with only 3,335 games played, according to U.GG. The mobile AD carry has been nerfed multiple times after rising to popularity with competitive on-stage teams who needed a fast-moving marksman who could zip around a teamfight and blast away the competition while staying safe.
In fact, during Patch 12.11, Zeri had one of the highest win rates in the game, with 54 percent at Platinum ranks and higher. She was a menace who excelled in extended teamfights in the later stages of a match, making her a perfect choice for the mechanically gifted players who opt for scaling comps.
No champion could keep up with her speed or catch her out, so she became a priority pick for multiple teams worldwide. Players like Fnatic’s AD carry Upset, and Evil Geniuses’ young marksman Danny added multiple clips to their highlight reel on the Zaunite blaster, but with the bottom lane skewing too much towards Zeri’s dominance, Riot had to knock her down a few pegs.
With how hard it was to find a good balance point for Zeri, it might take a long while before Riot returns to the electric champion and place her back into the meta.
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