The Resident Evil 4 Remake release date is rapidly approaching, and we couldn’t be more excited to play the Capcom horror game once more and start blowing some Los Illuminados’ brains off. Although the 2005 Resident Evil 4 changed the franchise into an over-the-shoulder, third-person shooter, it was initially intended to keep the fixed camera angles of the older RE games. However, it turns out that the remake looks great too after it has been given a little retro flair.
Based on the recent Resident Evil 4 Chainsaw demo, a new concept video illustrates what RE4 Remake would look and play like if it used the same fixed angles found in classic survival games like Dino Crisis, Silent Hill, and of course the formative Resident Evils. At the moment, it’s simply a demonstration, but with Resident Evil 4 mods already underway – alongside our own guide to improving Leon’s ‘90s hair – it surely won’t be long until fans are tweaking and improing RE4, and bringing a real fixed-camera-angle mode. Check out the concept, courtesy of The Resident of Evil, below:
Interestingly, during its initial development, the original Resident Evil 4 was intended to retain fixed camera angles. This version of the game, since dubbed ‘Resident Evil 3.5’ by fans and players, had a darker, more gothic tone, and saw Leon battling against ghosts and possessed dolls.
Although it was scrapped, a lot of the environments and concepts for RE 3.5 were recycled for another Capcom game – Devil May Cry. If you ever thought Dante and Leon had similar hairstyles, now you know why. Of course, fixed camera angles are nice. But how about Lego Resident Evil 4?
With Resident Evil 4 Remake just around the corner, make sure you’re ready with the full Resident Evil 4 system requirements. You might also want to know ‘how long is Resident Evil 4 Remake?’ or perhaps you’re wondering ‘is Resident Evil 4 Steam Deck compatible?’ We’ve got all the answers.