Warhammer 40K Darktide Patch Notes “Too Many to List,” but Here You Go

The Warhammer 40k Darktide patch notes for release 1.0.30 are here, and they’re big. So big, in fact, even developer Fatshark says “there are too many patch notes to publish in a single announcement.” With a tonne of quality-of-life enhancements, more rewarding challenges, and easier upgrades coming to the grimdark co-op game alongside a whole host of weapon balancing tweaks, there’s plenty to get dug into – so let’s give them a look and see what’s new.

Right up front, you’ll be pleased to know that the vast majority of these changes are beneficial to players on and off the battlefield. Wargear sets are now available for customisation, meaning you can save up to five loadouts – including all your weapons and curios, cosmetics, and your chosen talents. If you’re after some particular gear pieces, you can now acquire specific weapons by mark at the Armoury Exchange.

Changes to Sire Melk’s weekly contracts make them easier to complete, and with higher Ordo Ingots payouts for doing so. You’ll also be able to re-roll tasks an unlimited amount of times to get ones you’re happy with. There will be more available missions on the mission board as well, and the rewards will increase as you ramp up the difficulty.

Prices at the Shrine of the Omnissiah have been adjusted based on item rating, making it “much more viable” for low-level modifications. You’ll also be able to extract blessings from weapons by sacrificing them, then use them on other weapons of the same mark. These earned blessings are shared across all characters on your account, too. In addition to this, consecrated items are now more likely to unlock higher tier perks and blessings.

Warhammer 40k Darktide patch notes – menu screen for the re-blessing option at the Shrine of Omnissiah
You’ll now earn the Emperor’s Gift upon every successful mission completion, with increased difficulty level or additional conditions improving the chances of a higher rarity item being gifted.

There’s plenty of nice quality-of-life upgrades, too. Weapon marks will now all have unique HUD icons, rather than sharing them across a weapon pattern – this means, for example, you can now clearly distinguish between each of the Psyker’s staves. Your inventory and those at stores can now be sorted by item rating or type, and a bunch of character emotes have been added that you can use while in the hub area.

There’s also the aforementioned weapon balancing – most of this aims to buff weapon blessings that were considered weaker, with buffs to several blessings that Fatshark considered “modest or sometimes downright pointless in their old format.” It adds that the team welcomes continued player feedback following the update, and hopes to consider weapon blessing configurations as a core part of its patch rotation moving forward.

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